Are you using effect layers or surfaces? Read this!
Advanced Resolution Manager » Devlog
If you are using the Advanced Resolution Manager in a project that uses filters layer or surfaces then you should alter a single line of code in the set_resolution script.
In the set_resolution
function find the line:
application_surface_enable(false); // false as default behaviour
and change it to:
application_surface_enable(true); // false as default behaviour
The reason I have it false as default behavior, is because the application surface has negative impact on mobile devices, performance wise, especially if you are targeting low end devices.
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Advanced Resolution Manager
Mobile friendly, resolution manager for GameMaker: Studio 2! Very easy to use! Free and open source!
Status | Released |
Category | Assets |
Author | Harpwood Studio |
Tags | android, desktop, GameMaker, gamemaker-studio-2, gms2, ios, manager, mobile, resolution, studio |
More posts
- Minor fixMar 08, 2023
- Updated for GMS2.3.7.403 and laterJan 07, 2022
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